jellyship

roles
game design, game programming, 2D art
tools
unity, figma, clip studio paint
year
2024
team
sleepysunset - Programming, Character model
‍P- Programming, UI, 2D art, Concept art, Game design
Nick Biglin - 3D art, Game design
Lankerz - Sound effects / Foley, Music
play on itch.io

Jellyship is a top-down survival action game where players navigate their boat through two contrasting ocean phases: the calm and the storm. It was created as an entry for the “Calm Before the Storm” Brackey’s 2024 Game Jam which inspired the theme and concept.

My role in the project focused primarily on creating a game jam sized version of a game design document (GDD) that outlined the core mechanics, level design, art direction, and other essential elements. Additionally, I contributed to programming aspects of the gameplay and worked on art assets for the game, including both concept art and in-game sprites.